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Name More!

  1. +30
  2. ?
  3. +92
  4. ?
  5. +40

Name a sea creature. The rarer, the better.

Play the mini board →

To do

  • Build my own OS
  • Ship my own products
  • Find my next team
  • More mint tea

Name More!

Name More!

In closed testing on iOS and AndroidSole engineer, from game design to servers

Website ↗
OverviewThe game and what I builtPlayA small board you can play hereProductScreens, scoring, economyEngineeringServer, matching, realtimeDecisionsTrade-offs, tests, operationsNext projectAI Watermarkless →

Product

The product

Captured from the iOS app, where Name More! is meant to be played.

The reveal: an obscure answer turns into a myth card
The Name an animal board mid-game, with illustrated common cards for lion, elephant, cat, giraffe and dog, and counters showing commons, epics and myths found.
A board mid-game: every answer has its own art
Home screen with the mascot Riff on a spotlit stage, level, streak and token counters, and illustrated tiles for Solo, Quick Match, Daily World and Friends.
Four ways to play, one mechanic
Riff’s table, the solo catalog: the current board in progress, personalised picks, the next board to unlock with Keys, and themes to browse.
Solo catalog: picks, progress and Keys
Friend room lobby around a card table, with the room code L93 NBJ, the host seat, an invite seat, the theme and the round timer.
Friend rooms: share a code, up to six seats
A “You earned a Key!” celebration over the board, explaining that the key opens any locked board.
Progress you earn by playing, never by paying

Scoring & economy

Numbers that reward knowing more

  • ↳

    Rarity × claim order

    Value grows with the square of rarity, from 2 to 100 points. Each later finder gets 55% of the previous value, with a floor so nobody scores zero.

  • ↳

    Observed rarity

    Real plays replace the AI seed once a board has enough data. The denominator counts only engaged runs, so players who quit early don’t skew every answer toward rare.

  • ↳

    Tiers anyone can read

    Common, rare, epic and myth are derived from percentages at read time and never stored, so thresholds can be tuned without a migration.

  • ↳

    Keys you earn

    Completing a solo board earns Keys that unlock any board you choose. Earned currencies are never sold, and nothing you can buy changes a contested result.

  • ↳

    Daily return

    Missions, streaks, achievements and a personalized “for you” board pick, all driven by progression events.